﻿/**
*	Block
*	@author 	Liam O'Donnell 2008-04-17
**/

package com.spikything.pants3d.objects {
	
	import com.spikything.pants3d.Pants3D;
	import com.spikything.pants3d.objects.Wall
	import flash.display.Sprite;
	
	public class Block extends Wall {
		
		public function Block (x:Number = 0, y:Number = 0, z:Number = 0, child:Sprite = null, width:Number = 175, height:Number = 250, depth:Number = 175, weightless:Boolean = true, frictionless:Boolean = false, ghostMode:Boolean = false) {
			super(x, y, z, child, width, height, depth, weightless, frictionless, ghostMode);
			_id = "Block";
		}
		
	}
	
}